#include "hook.h"
#include "game.h"
#include "common.h"
#include "gamepad.h"
int game_syscall(int command, int a0, int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int aa) {
return hook_syscall(command, a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, aa);
}
int game_vmMain(int command, int a0, int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int aa, int ab) {
switch (command) {
case CG_INIT:
gamepad_init();
break;
case CG_DRAW_ACTIVE_FRAME:
gamepad_frame();
break;
case CG_SHUTDOWN:
gamepad_shutdown();
break;
}
return hook_vmMain(command, a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, aa, ab);
}
usercmd_t game_CreateCmd(void) {
usercmd_t cmd = game.CL_CreateCmd();
gamepad_cmd(&cmd);
return cmd;
}
void game_JoyMove(void) {
gamepad_keys();
game.IN_JoyMove();
}